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R.C, Jr Site Admin
 Joined: 07 Dec 2007 Posts: 2585 Location: Montreal, QC
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Posted: Sat Jun 04, 2011 1:34 pm Post subject: Monsters by Request |
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Inspired by Jason Bulmahn’s Orcish Warclops contest -won by board member Kizan- and in the interest of increasing site content, allow me to introduce Monsters by Request. Post a paragraph about a monster you would like to see added to the game. Your request can be mechanical (I need a CR 1 flying devil), flavourful (a humanoid owl totem with a divine connection to a barbarian tribe), pop cultural (two words: Godzilla!), or a combination. The third Friday of every month, the next monster in the cue will be added to the Original Content section of the site.
Please indicate whether you would like a 3.5 or PFRPG version of the monster in your request. _________________
| Skyth wrote: |
I'm not as big of fan of Matt as I pretend to be |
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Hecknoshow
Joined: 25 Aug 2010 Posts: 322 Location: Dublin, Ireland
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Posted: Tue Jun 07, 2011 10:14 am Post subject: |
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Jack Frost.
The name Jack Frost is from "Jokul Frosti" a Norse (Dwarven Connection?) mythological figure who's name meant Glacier Frost.
Edit: A preference for PF, but either system is fine. _________________ GM: Okay you're all settled into the Inn for the night
Barbarian: I wander into the forest to find a bear.
GM: You what?
B: I wander into the forest to find a bear!
GM: Why?
B: To fight it obviously!
Last edited by Hecknoshow on Mon Jun 13, 2011 7:16 am; edited 1 time in total |
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bastille
 Joined: 11 Apr 2011 Posts: 349 Location: Lakeside Park MN, USA
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Posted: Sun Jun 12, 2011 6:25 pm Post subject: |
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Sleestaks!
I'd like a monster where the features of a Sleestak and the salt vampire (from Star Trek TOS) are combined. The Sleestak would be the base monster and the hhhsssalt sucking feature (and others?) added to them. This hybrid monster should be able to hypnotize victims before clamping it's lips on them. The Sleestack scales and hands should seep poison and it should paralyze victims for easy sucking.
I didn't check for existing Sleestak d20 3.5 stats but I propose two varieties:
1. The Sleestak Salt Vampire
Sleestaks are devolved from Altrusians.
2. The Altrusian Salt Vampire
Altrusians are similar to Sleestak but are marked by a shorter stature, an extra finger on each hand and a golden-yellow skin tone. Intellectually they were very different, however. The Altrusians possessed advanced psionic technologies based on light crystals.
Here is some information about Sleestaks picked from wikis:
Physical Description:
- They have pincer-like hands with no fingers (thumbs and four fingers grouped as part of the hand)
- They have webbed feet
- They have scaly skin with frills around the neck
- They have stubby tails
- They have a blunt horn on top of the head
- They posses both reptilian and insectoid features
Communication:
- They possess some rudimentary form of telepathy
- They emit a hissing sound when agitated
- They can communicate through speech
- They often communicate with a hissing sound (sleestaki ?)
Deity:
- They they have a god (a sleestak queen)
- They sacrifice humans at every opportunity
Equipment:
- sleestaks are typically equipped with a crossbow and a quiver full of metal bolts which hang from their waist (they use nets too)
- They are able to manufacture crossbows, rope, nets, periscopes and other relatively advanced technologies
Diet:
- They eat bugs as a regular part of their diet
General:
- They don't like humans
- They hate bright light and rarely venture out during the day
- They don't like fire
- They lay eggs
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Drack
Joined: 18 Nov 2010 Posts: 43
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Posted: Thu Jul 07, 2011 12:23 am Post subject: |
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I want you to stat up a "striga".
This is what is said about them in the tv show Supernatural
"Strigas appear in human form most of the time. They live for thousands of years and can only be killed while feeding, which they tend to do in spurts every 25 years. They feed off the lifeforce of humans and prefer children, since they have stronger lifeforces ... this usually results in the children falling into a coma and never awaking. The striga usually enters children's rooms through the window and converts into a hideous creature by night."
The show also goes on to say that the creature is impervious to damage by weapons of god and those of the earth (except while feeding).
They are creatures from legends that are described as similar to vampires and are sometimes witch like (I would like a more witch approach if possible).
Hopefully you pick this one because it could be an interesting creature. |
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R.C, Jr Site Admin
 Joined: 07 Dec 2007 Posts: 2585 Location: Montreal, QC
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Posted: Thu Jul 07, 2011 7:19 am Post subject: |
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| Drack wrote: |
| Hopefully you pick this one because it could be an interesting creature. |
No hopefully involved, Drack. I am doing each one (unless it's obviously just a joke, and maybe even then) in the order they are requested. This will be the September M-by-R, guaranteed. _________________
| Skyth wrote: |
I'm not as big of fan of Matt as I pretend to be |
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Drack
Joined: 18 Nov 2010 Posts: 43
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Posted: Thu Jul 07, 2011 10:06 am Post subject: |
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| R.C, Jr wrote: |
| Drack wrote: |
| Hopefully you pick this one because it could be an interesting creature. |
No hopefully involved, Drack. I am doing each one (unless it's obviously just a joke, and maybe even then) in the order they are requested. This will be the September M-by-R, guaranteed. |
Cool sounds good can't wait to see it. |
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R.C, Jr Site Admin
 Joined: 07 Dec 2007 Posts: 2585 Location: Montreal, QC
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Posted: Fri Jul 15, 2011 5:53 pm Post subject: |
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| Hecknoshow wrote: |
Jack Frost.
The name Jack Frost is from "Jokul Frosti" a Norse (Dwarven Connection?) mythological figure who's name meant Glacier Frost.
Edit: A preference for PF, but either system is fine. |
Let me know what you think of the
Glacier Giant, a CR 15 boss-version frost giant designed to put PCs on ice.
EDIT: Now with pic! _________________
| Skyth wrote: |
I'm not as big of fan of Matt as I pretend to be |
Last edited by R.C, Jr on Tue Aug 09, 2011 8:16 am; edited 1 time in total |
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Hecknoshow
Joined: 25 Aug 2010 Posts: 322 Location: Dublin, Ireland
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Posted: Sat Jul 16, 2011 7:41 am Post subject: |
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Wouldn't have done a giant but the concept really works, a nice writeup overall.
At first I wasn't sure about the fire resistance, but the aura of absolute zero kinda helped me visualize that.
An advanced version could also have powers that improve the form ice armor and weapons ability, allowing for different weapons and maybe armor spikes instead of the default and maybe giving a younger version less powerful weapons and armor so theres lots of room to play around with.
You also missed filling out the CMB and CMD. _________________ GM: Okay you're all settled into the Inn for the night
Barbarian: I wander into the forest to find a bear.
GM: You what?
B: I wander into the forest to find a bear!
GM: Why?
B: To fight it obviously! |
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R.C, Jr Site Admin
 Joined: 07 Dec 2007 Posts: 2585 Location: Montreal, QC
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Posted: Sat Jul 16, 2011 9:03 pm Post subject: |
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| Hecknoshow wrote: |
An advanced version could also have powers that improve the form ice armor and weapons ability, allowing for different weapons and maybe armor spikes instead of the default and maybe giving a younger version less powerful weapons and armor so theres lots of room to play around with.
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I agree options are better when it comes to the player side, particularly with classes, but the Pathfinder design philosophy for monsters is fewer abilities that are easier to implement. A Game Master has a lot to track on his side of the screen, and so the more ready to run monsters are, the more successful the design.
That said, obviously there's nothing preventing you from altering the monster in prop as you outlined. Spiked armour was something I'd considered while designing, so I think that's a great option that fits the concept.
| Hecknoshow wrote: |
| You also missed filling out the CMB and CMD. |
Whoops. Fixed.
Other than _________________
| Skyth wrote: |
I'm not as big of fan of Matt as I pretend to be |
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Hecknoshow
Joined: 25 Aug 2010 Posts: 322 Location: Dublin, Ireland
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Posted: Sun Jul 17, 2011 11:09 am Post subject: |
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| R.C, Jr wrote: |
I agree options are better when it comes to the player side, particularly with classes, but the Pathfinder design philosophy for monsters is fewer abilities that are easier to implement. A Game Master has a lot to track on his side of the screen, and so the more ready to run monsters are, the more successful the design.
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Hmm, I see your point, the ability just doesn't feel quiet done. It seems to versatile to leave as armor and a club. Maybe boulders/rocks that can be thrown? That would work nicely with rock throwing. _________________ GM: Okay you're all settled into the Inn for the night
Barbarian: I wander into the forest to find a bear.
GM: You what?
B: I wander into the forest to find a bear!
GM: Why?
B: To fight it obviously! |
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R.C, Jr Site Admin
 Joined: 07 Dec 2007 Posts: 2585 Location: Montreal, QC
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Posted: Sun Jul 17, 2011 3:59 pm Post subject: |
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Its' your monster, who am I to deny your request. I've changed the ability to open it up if that's what you want but still suit the needs of the GM in a hurry. _________________
| Skyth wrote: |
I'm not as big of fan of Matt as I pretend to be |
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Hecknoshow
Joined: 25 Aug 2010 Posts: 322 Location: Dublin, Ireland
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Posted: Mon Jul 18, 2011 9:28 am Post subject: |
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| R.C, Jr wrote: |
| Its' your monster, who am I to deny your request. I've changed the ability to open it up if that's what you want but still suit the needs of the GM in a hurry. |
Lol, I was really just tossing ideas around out loud.
Regardless I really like this monster and I shall make use if it someday, if I ever run a game of high enough level so it wouldn't simply obliterate the party outright.
Looking forward to the next one already. _________________ GM: Okay you're all settled into the Inn for the night
Barbarian: I wander into the forest to find a bear.
GM: You what?
B: I wander into the forest to find a bear!
GM: Why?
B: To fight it obviously! |
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Drack
Joined: 18 Nov 2010 Posts: 43
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Posted: Mon Aug 08, 2011 2:55 pm Post subject: |
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| How do you view the monster by request? I can not seem to open them. |
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R.C, Jr Site Admin
 Joined: 07 Dec 2007 Posts: 2585 Location: Montreal, QC
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Posted: Mon Aug 08, 2011 9:07 pm Post subject: |
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| Drack wrote: |
| How do you view the monster by request? I can not seem to open them. |
If you click on Original Content you'll find a tab that leads to this page. Those links should work. _________________
| Skyth wrote: |
I'm not as big of fan of Matt as I pretend to be |
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Drack
Joined: 18 Nov 2010 Posts: 43
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Posted: Tue Aug 09, 2011 10:40 am Post subject: |
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| R.C, Jr wrote: |
| Drack wrote: |
| How do you view the monster by request? I can not seem to open them. |
If you click on Original Content you'll find a tab that leads to this page. Those links should work. |
For whatever reason they will not open in my internet explorer but will open in google chrome |
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R.C, Jr Site Admin
 Joined: 07 Dec 2007 Posts: 2585 Location: Montreal, QC
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Posted: Tue Aug 09, 2011 11:24 am Post subject: |
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I would love to solve this problem but have no clue where to start. _________________
| Skyth wrote: |
I'm not as big of fan of Matt as I pretend to be |
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Drack
Joined: 18 Nov 2010 Posts: 43
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Posted: Wed Aug 10, 2011 11:02 am Post subject: |
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| R.C, Jr wrote: |
| I would love to solve this problem but have no clue where to start. |
I have internet explorer 9, maybe there is something wrong with it. I wonder if anybody else has the same problem. |
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bastille
 Joined: 11 Apr 2011 Posts: 349 Location: Lakeside Park MN, USA
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Posted: Wed Aug 10, 2011 3:09 pm Post subject: |
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I can't view the two monsters as well. I use IE 6, IE 7 and IE 8. Does the browser really matter?
I click any one of the monster links and the monster page shows but there is no content.
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R.C, Jr Site Admin
 Joined: 07 Dec 2007 Posts: 2585 Location: Montreal, QC
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Posted: Thu Aug 11, 2011 7:30 am Post subject: |
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I thought it may have had to do with the pictures, but I just deleted the hivoid pic and nothing happened. _________________
| Skyth wrote: |
I'm not as big of fan of Matt as I pretend to be |
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R.C, Jr Site Admin
 Joined: 07 Dec 2007 Posts: 2585 Location: Montreal, QC
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Posted: Fri Aug 12, 2011 11:04 am Post subject: |
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Well, for those who can see it, enjoy the Salislacerta a new 0-HD monster based on bastille's suggestion.
I'm pretty happy with this one, I think it broke some new ground for 0-HD creatures, which are generally "Like orcs, but-". This guy's got magical abilities and different tactics and motivations. Thoughts are welcome. No, demanded! _________________
| Skyth wrote: |
I'm not as big of fan of Matt as I pretend to be |
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bastille
 Joined: 11 Apr 2011 Posts: 349 Location: Lakeside Park MN, USA
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Posted: Fri Aug 12, 2011 5:15 pm Post subject: |
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This is great! I plan to ogle it salaciously in my pylon this weekend.
My campaign has an arctic region ruled by a Bard/Witch. These creatures will be excellent minions for him! I plan to dump bucket loads of these critters onto my players.
Is there an arctic or cold template, in PF or D&D, that I can apply to the Salislacertas? (I think the answer is yes - any thoughts, anyone?) |
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Hecknoshow
Joined: 25 Aug 2010 Posts: 322 Location: Dublin, Ireland
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Posted: Wed Aug 24, 2011 8:22 am Post subject: |
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Odd choice making its spell-like uses con based but giving it a con penalty. Was this to balance the power?
What's the duration for the Whims(Cool name by the way)?
I always love monsters that aren't immediately, and directly, attacking the party, but instead have a more sinister underhanded approach. Not sure what that says about me? _________________ GM: Okay you're all settled into the Inn for the night
Barbarian: I wander into the forest to find a bear.
GM: You what?
B: I wander into the forest to find a bear!
GM: Why?
B: To fight it obviously! |
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Majuba
Joined: 27 Aug 2009 Posts: 469
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Posted: Wed Aug 24, 2011 4:21 pm Post subject: |
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| bastille wrote: |
Is there an arctic or cold template, in PF or D&D, that I can apply to the Salislacertas? (I think the answer is yes - any thoughts, anyone?) |
There's an arctic subtype thing in the 3.5 Unearthed Arcana I believe (for applying to PC races). It may just be by example (like "Arctic Dwarves"). It's been a while since I read them.
There's also a Frost template of some kind in the (3.5) Pathfinder module "Carnival of Tears". |
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Epiphanis
Joined: 26 Aug 2011 Posts: 28
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Posted: Sun Aug 28, 2011 9:00 pm Post subject: |
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Here are some ideas I never bothered to stat up:
"Portal Slime": a slime colony that live on vertical flat surfaces of stone. This transparent ooze generates the illusion of a three-dimensional tunnel leading off into darkness within its clear fluid body, even though no such exists. Its body is extremely adhesive and it absorbs and digests with acid any creature that mistakenly try to enter the seeming tunnel behind it.
"Phigment": similar to a living spell, Phigments are essentially magic brought to life. Specifically, phigments are illusion spells that gain sentience. Having visual and sonic components, they can adopt the semblance of any creature of Medium or smaller size. They cannot, however, physically interact with the world in any way. They feed on the belief intelligent creatures have in their reality, gradually dealing Wisdom damage on anyone they remain in proximity that remain unwary to their true nature. They have high Bluff and Disquise skills, and are typically skilled at fooling other creatures regarding their nature. Once discovered, they flee to seek new victims. Anything that dispels magic or illusions deals damage to them. _________________ Epiphanis |
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R.C, Jr Site Admin
 Joined: 07 Dec 2007 Posts: 2585 Location: Montreal, QC
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Posted: Wed Sep 21, 2011 12:01 am Post subject: |
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| Hecknoshow wrote: |
Odd choice making its spell-like uses con based but giving it a con penalty. Was this to balance the power?
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Huh. That's a thing, isn't it? It was two separate conscious decisions that unintentionally lead to an odd looking result. It's abilities are physical in nature, though supernatural, hence Con to DC. It is withering away without constant sustenance, hence Con penalty. Hopefully that does not leave it underpowered.
| Hecknoshow wrote: |
What's the duration for the Whims(Cool name by the way)?
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Durations have been added, except for the spell-like whims, where duration depends on HD. _________________
| Skyth wrote: |
I'm not as big of fan of Matt as I pretend to be |
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DivFord
 Joined: 20 Sep 2011 Posts: 119 Location: Southampton, England
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Posted: Wed Sep 21, 2011 11:05 am Post subject: |
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This makes a really interesting low-level monster. Well done Ryan!
I'm intrigued by the idea of a Salislacerta rogue with improved feint. Combined with the desperate plea, he could really sucker punch PCs. And the fact that they're only CR1/3 means you could put several in an encounter, which avoids players killing off all the interesting monsters first.
Indeed. I like this muchly  |
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Drack
Joined: 18 Nov 2010 Posts: 43
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Posted: Mon Nov 07, 2011 11:57 am Post subject: |
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| Drack wrote: |
I want you to stat up a "striga".
This is what is said about them in the tv show Supernatural
"Strigas appear in human form most of the time. They live for thousands of years and can only be killed while feeding, which they tend to do in spurts every 25 years. They feed off the lifeforce of humans and prefer children, since they have stronger lifeforces ... this usually results in the children falling into a coma and never awaking. The striga usually enters children's rooms through the window and converts into a hideous creature by night."
The show also goes on to say that the creature is impervious to damage by weapons of god and those of the earth (except while feeding).
They are creatures from legends that are described as similar to vampires and are sometimes witch like (I would like a more witch approach if possible).
Hopefully you pick this one because it could be an interesting creature. |
Could you do a pathfinder version. |
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Drack
Joined: 18 Nov 2010 Posts: 43
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Posted: Mon Nov 07, 2011 11:59 am Post subject: |
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| I have a second request for a freddy kruger ghost monster for pathfinder. |
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R.C, Jr Site Admin
 Joined: 07 Dec 2007 Posts: 2585 Location: Montreal, QC
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Posted: Thu Nov 17, 2011 9:26 am Post subject: |
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I will work on the striga this month. Thanks for the suggestions, guys! _________________
| Skyth wrote: |
I'm not as big of fan of Matt as I pretend to be |
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redmage
 Joined: 29 Aug 2011 Posts: 20 Location: U.S.A.
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Posted: Sat Dec 31, 2011 12:09 pm Post subject: |
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We have a race in our lore that basically consists of former humans turned mutant by their own environmental tampering. Their faces are extremely pale and mottled and their wizards use constant magical auras to survive in their atmosphere. I'd imagine the non-spellcaster types would need some sort of environment suit to survive, and these are the ones I'd want to stat up.
Weird supernatural and/or extraordinary abilities are more than welcome and a CR below 3 is preferred. They're called Xalimites and they live in a decimated wasteland in case you'd want to work within our setting, but I'm fine with any new ideas. Would prefer a Pathfinder block. I'm fairly new to tabletop RPGs and I'm not confident making balanced monsters yet, so I've wanted a true statblock for these guys. Thanks! _________________ Jack of all trades, master of none, hat of eldritch suaveness. |
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