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STRATEGISTS & TACTICIANS -- QUESTION THREAD

 
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Denim N Leather



Joined: 13 Nov 2009
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PostPosted: Fri Apr 23, 2010 1:33 pm    Post subject: STRATEGISTS & TACTICIANS -- QUESTION THREAD Reply with quote

Started reading my copy of S&T.

My first question pertains to the Apprentice class. Though it is implied, it is never actually stated whether the Apprentice can count both of its classes as favoured classes or not.
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R.C, Jr
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PostPosted: Sat Apr 24, 2010 9:29 am    Post subject: Reply with quote

It was never my intention to allow an apprentice to choose both of its areas of apprenticeship as favoured classes as that would take away from the half-elf as the multiclassing race. I just re-read the apprentice to make sure I hadn't forgotten something. Was there any particular line that you felt implied they could?
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Denim N Leather



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PostPosted: Sat Apr 24, 2010 10:17 am    Post subject: Reply with quote

R.C, Jr wrote:
It was never my intention to allow an apprentice to choose both of its areas of apprenticeship as favoured classes as that would take away from the half-elf as the multiclassing race. I just re-read the apprentice to make sure I hadn't forgotten something. Was there any particular line that you felt implied they could?

It's more of the feel of the entire class. By not allowing both classes to be your favoured class, including Apprentice ... dunno. I don't see the clear advantage of adding a 3rd class (Apprentice) to the mix. I think the traits system might be better suited to this end -- it not only fills in the background of your character but can also be used to fill multiclassing weaknesses at the 'junction point'.

If you are multiclassing a warrior class on top of an arcane class, the loss of hit points can be a major disadvantage.

More questions to follow! Smile
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Matt



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PostPosted: Sat Apr 24, 2010 12:20 pm    Post subject: Reply with quote

But if you were multi-classing a warrior with Arcane without the apprentice, it would also have that hit point problem. It's something you have to live with until you qualify for eldritch knight or something similar. It's why you have to make up for it in other areas like being able to cast spells. Multi-classing always has to be a trade off otherwise why wouldn't everyone do it.
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Denim N Leather



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PostPosted: Sat Apr 24, 2010 2:14 pm    Post subject: Reply with quote

Matt wrote:
But if you were multi-classing a warrior with Arcane without the apprentice, it would also have that hit point problem.

True, but you would still have the choice of either a hit point or skill point. If you are playing a human, you already get the skill point. Having the extra hit point would then come in very handy.

Quote:
It's something you have to live with until you qualify for eldritch knight or something similar. It's why you have to make up for it in other areas like being able to cast spells. Multi-classing always has to be a trade off otherwise why wouldn't everyone do it.

True again, but aside from gaining cantrips, I don't see a clear advantage in taking a level in Apprentice that cannot be had with a combination of Race and traits from the Pathfinder Adventure Paths, Companions, or Web Enhancement.
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Matt



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PostPosted: Sat Apr 24, 2010 4:10 pm    Post subject: Reply with quote

I will have to wait to respond to that point until I get a copy of the book. This will have to wait for the print we'll be getting at the beginning of May. You'd think I'd be able to get some sort of advanced thing. WAIT! I probably can! Jay is bound to have an illegal copy by now, I'll ask him. Wink
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R.C, Jr
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PostPosted: Sat Apr 24, 2010 4:10 pm    Post subject: Reply with quote

Denim N Leather wrote:
True again, but aside from gaining cantrips, I don't see a clear advantage in taking a level in Apprentice that cannot be had with a combination of Race and traits from the Pathfinder Adventure Paths, Companions, or Web Enhancement.


Apprentice levels stack with areas of apprenticeship levels for the purpose of qualifying for feats and prestige classes, level-dependent class
features, spells known, and spells per day. So an Apprentice 1/fighter 1/wizard 1 casts as a 2nd level wizard and qualifies for feats and prestige classes as a 2nd level fighter and a 2nd level wizard.

If that is not enough, then consider it another way to achieve the same result.
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Denim N Leather



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PostPosted: Sat Apr 24, 2010 5:38 pm    Post subject: Reply with quote

R.C, Jr wrote:
Apprentice levels stack with areas of apprenticeship levels for the purpose of qualifying for feats and prestige classes ... etc etc

That is what I was missing from the equation!

Very interesting, indeed!
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Denim N Leather



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PostPosted: Sat Apr 24, 2010 6:50 pm    Post subject: Reply with quote

That is what I get for reading too much crunch in one day! All that talk about Skill Challenges had me derailed. Smile
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Denim N Leather



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PostPosted: Mon Apr 26, 2010 1:51 pm    Post subject: Reply with quote

Are the bards outlined in the book different from the variant bards you have posted on the web site?
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R.C, Jr
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PostPosted: Mon Apr 26, 2010 2:47 pm    Post subject: Reply with quote

The schooled bard on the site was designed for 3.5. The schooled bard in S&T is designed for Pathfinder. Because the Pathfinder core bard works differently from the 3.5 core bard, some of the 3.5 schooled bards abilities became redundant. So the schooled bard in S&T is basically the schooled bard on the site with the necessary changes.

In addition to the rules changes, my editor suggested I change the Speciality class feature to Specialty because, despite the use of "speciality" in pop culture, she feared that people wouldn't get that we were deliberately misspelling it and try to burn us in effigy on it.
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Matt



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PostPosted: Mon Apr 26, 2010 6:01 pm    Post subject: Reply with quote

I wouldn't have noticed the mistake but would have joined in the burning once someone else did. I loves me a good bandwagon.
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Denim N Leather



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PostPosted: Sat May 08, 2010 6:53 am    Post subject: Reply with quote

When will the corrected PDF be available?
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Matt



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PostPosted: Sat May 08, 2010 7:07 am    Post subject: Reply with quote

I think I missed something. What's wrong with the PDF?
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R.C, Jr
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PostPosted: Sat May 08, 2010 9:21 am    Post subject: Reply with quote

Denim N Leather wrote:
When will the corrected PDF be available?


I believe so.

Matt wrote:
I think I missed something. What's wrong with the PDF?


A few of the prestige class tables have some mixed up numbers.
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justinthebig



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PostPosted: Sat May 15, 2010 4:38 pm    Post subject: Reply with quote

Why does the loss of a limb cause no loss to HP? You write that shock numbs the pain but there would of course still be bleeding. In theory the rules mean that you could have your arms and legs chopped off and still be on full HP with no risk of death, right? If I were to sever my opponents leg and walk off or move onto another foe, the opponent with a missing leg should bleed out and die if he doesn't get medical/clerical attention within a minute or less. Was there a mechanical reason for this decision and how would you recommend bringing a bit more gruesome reality to my game when it comes to chopping bits off?
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R.C, Jr
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PostPosted: Sat May 15, 2010 10:32 pm    Post subject: Reply with quote

It was too tempting an option when it did damage and severed a limb, and added another step/die roll to the maneuver. People have questioned the logic, but I don't see it any differently from characters not getting horribly scarred by fireballs or die after one arrow.
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Denim N Leather



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PostPosted: Sun May 16, 2010 8:45 am    Post subject: Reply with quote

justinthebig wrote:
Why does the loss of a limb cause no loss to HP? You write that shock numbs the pain but there would of course still be bleeding. In theory the rules mean that you could have your arms and legs chopped off and still be on full HP with no risk of death, right? If I were to sever my opponents leg and walk off or move onto another foe, the opponent with a missing leg should bleed out and die if he doesn't get medical/clerical attention within a minute or less. Was there a mechanical reason for this decision and how would you recommend bringing a bit more gruesome reality to my game when it comes to chopping bits off?

Don't forget that PCs and most major NPCs are not normal people -- they are SuperEpic Heroes.

There's nothing stopping a DM from adding Bleed damage to the the mix in his own game.
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justinthebig



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PostPosted: Sun May 16, 2010 10:02 am    Post subject: Reply with quote

Denim N Leather wrote:

Don't forget that PCs and most major NPCs are not normal people -- they are SuperEpic Heroes.

There's nothing stopping a DM from adding Bleed damage to the the mix in his own game.


I agree that PC's are above average but leaving a bloodless, limbless body that is otherwise at full health breaks our gaming groups suspension of disbelief and ruins the consistency of our game. It starts to get a bit silly right there. I really like the concept of the butcher prestige class but I don't think it will be of use to me without making some more than minor tweaks to the severing rules. Maybe I can use the concept without the mechanics.

The bleed rule might work but it could make it too powerful. Maybe we could say 10hp of bleed but that might make it too powerful at low levels.....

Our usual house rule for sever is that if you drop someone into negative HP they must do a fort save DC 15 or loose a limb. Plate armour negates chance of limb loss in this manner unless it is a creature with special properties, items or of a great size and strength. The butcher wouldn't work in this manner.

I think I've got it! Bleed 10HP per round and change the Improved Sever to include a pre requiste base attack. Say +5 for example. This could work for me yet!
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Denim N Leather



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PostPosted: Sun May 16, 2010 10:12 am    Post subject: Reply with quote

You can always follow the Pathfinder design style and make the Bleed damage scale with level -- say, half level (rounded down) of bleed damage is added. This way it scales with the characters and it's not overpowered at lower levels.


Just a thought.
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